Character Artist. Character/Creature concept, visual development, modeling and texturing for video games and production.
✴️ I'm deeply interested in characters and the stories behind them — it's both my profession and my passion.
✴️ Highly motivated and consistently committed to improving my skills and expanding my knowledge
✴️ Disciplined, detail-oriented, and dedicated to producing high-quality work
✴️ Punctual and reliable when it comes to meeting deadlines
✴️ Able to adapt to various artistic styles and meet diverse project requirements
✴️ Curious and eager to explore adjacent fields such as animation, compositing, and visual development
✴️ Hold a degree in Fine Arts
✴️ Proficient in industry-standard software and pipelines: Maya, 3ds Max, Arnold, Redshift, ZBrush, Substance Painter, Marmoset Toolbag, Marvelous Designer, Mari, Nuke, Photoshop, Wrap3D, ShotGrid