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A character concept I worked on not long ago.
The sculpt was done in ZBrush, the rig was made in Maya, textured in Substance Painter, and painted over in Photoshop and TVPaint.
If you liked it, follow me on https://www.instagram.com/dmytrydanilov/
and LinkedIn https://www.linkedin.com/in/dmytro-danylov-246830265/
Thank you!

More artwork